- Видео 51
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aarthificial
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Добавлен 1 май 2019
Hi, my name's Jacob. I make concise videos about the technical side of game development.
I'm currently working on my own game: Astortion.
It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity.
You can wishlist it on Steam:
store.steampowered.com/app/1993980/Astortion/
I'm currently working on my own game: Astortion.
It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity.
You can wishlist it on Steam:
store.steampowered.com/app/1993980/Astortion/
Reimagining Astortion | Devlog 0
=== Wishlist Astortion on Steam ===
store.steampowered.com/app/1993980/Astortion/
=== Support the channel ===
www.patreon.com/aarthificial
=== Livestreams ===
ruclips.net/user/aarthificial2
www.twitch.tv/aarthificial
=== Tools I'm using ===
Bevy
Audacity
Motion Canvas
Davinci Resolve
Affinity Designer
=== Music ===
Celestial Planets by Dream-Protocol
Landing by Godmode
#MadeWithMotionCanvas
store.steampowered.com/app/1993980/Astortion/
=== Support the channel ===
www.patreon.com/aarthificial
=== Livestreams ===
ruclips.net/user/aarthificial2
www.twitch.tv/aarthificial
=== Tools I'm using ===
Bevy
Audacity
Motion Canvas
Davinci Resolve
Affinity Designer
=== Music ===
Celestial Planets by Dream-Protocol
Landing by Godmode
#MadeWithMotionCanvas
Просмотров: 68 643
Видео
Could This Asset Be Code?
Просмотров 81 тыс.2 месяца назад
Additional Information 1. 0:56 Virtual Memory While it is not possible to fit all of that data into physical RAM, the operating system could theoretically use virtual memory to share the load with secondary memory (HDD, SDD). This would still not be practical since the usual swapping space is much smaller than 100GB and requesting memory that's not currently in RAM would cause the game to freez...
One Year of Motion Canvas
Просмотров 39 тыс.3 месяца назад
One year ago today, Motion Canvas became Open Source. To celebrate this anniversary, I prepared a little showreel featuring all the amazing animations made by the community. Hope you enjoy it! ✨ FEATURED VIDEOS ✨ Coordinate Spaces for 2D Game Developers ruclips.net/video/otO3G7u-bXo/видео.html Explaining the Internet in less than 3 Minutes ruclips.net/video/jB9PVK1DuN0/видео.html this animation...
A Little Reset - Channel Update
Просмотров 60 тыс.5 месяцев назад
Apologies if this video comes off as too negative. I rarely talk about my mistakes so I figured it would be good to critically look back at what I've done so far. Wishlist Astortion on Steam store.steampowered.com/app/1993980/Astortion/ Support the Channel www.patreon.com/aarthificial Livestreams on the Second Channel @aarthificial2 Timestamps 0:00 Intro 0:25 Bad decisions 0:53 Issues with Unit...
I Vanished to Make My First Game
Просмотров 55 тыс.5 месяцев назад
Mom, can we have Disco Elysium? Sorry for the long wait and thank you for your patience ❤️ No more secrets from now on. Play the Game store.steampowered.com/app/2570450 aarthificial.itch.io/solomons-link Check out the Source Code github.com/aarthificial-unity/foundations All packages mentioned are available at: github.com/aarthificial-unity Support the Channel www.patreon.com/aarthificial Tools...
Smooth Parallax - Pixel Renderer Devlog #2
Просмотров 116 тыс.Год назад
Wishlist Astortion on Steam store.steampowered.com/app/1993980/Astortion/ Support the Channel www.patreon.com/aarthificial Huge thanks for the fan art! Sanguine (NSFW warning): snguine Shyllelagh: Shyllelagh Video Source Code github.com/motion-canvas/examples/tree/master/examples/smooth-parallax Livestreams on the Second Channel ruclips.net/user/aarthificial2about Time...
Motion Canvas is now Open Source!
Просмотров 780 тыс.Год назад
Check out Motion Canvas motioncanvas.io Support the Channel www.patreon.com/aarthificial Livestreams on the Second Channel ruclips.net/user/aarthificial2about Wishlist Astortion on Steam store.steampowered.com/app/1993980/Astortion/ 0:00 Introduction 0:38 Signals 2:15 Layouts 3:00 User Interface 3:26 Closing Thoughts Tools I'm using Motion Canvas Affinity Designer DaVinci Resolve Audacity Music...
Deferred Lights - Pixel Renderer Devlog #1
Просмотров 377 тыс.Год назад
Wishlist Astortion on Steam store.steampowered.com/app/1993980/Astortion/ Support the Channel www.patreon.com/aarthificial Livestreams on the Second Channel ruclips.net/user/aarthificial2about Video Source Code github.com/motion-canvas/examples/tree/master/examples/deferred-lighting Unity 2D Renderer Source Code - Shadow Mesh Generation: github.com/Unity-Technologies/Graphics/blob/master/Packag...
Walking on Walls - Astortion Devlog #28
Просмотров 110 тыс.Год назад
Saturday Livestream ruclips.net/video/rHFY8LJtFEo/видео.html Wishlist Astortion on Steam store.steampowered.com/app/1993980/Astortion/ Support the Channel www.patreon.com/aarthificial Tools I'm using JetBrains Rider Unity Motion Canvas Adobe Premiere Pro, Audition, Photoshop Music from Epidemic Sound www.epidemicsound.com/referral/tw8mch/ #MadeWithMotionCanvas
Schrödinger's Levels - Legacy Devlog #27
Просмотров 238 тыс.Год назад
Schrödinger's Levels - Legacy Devlog #27
Quitting my Job to Focus on Game Dev - Channel Update
Просмотров 32 тыс.Год назад
Quitting my Job to Focus on Game Dev - Channel Update
Pixel Art Animation. Reinvented - Astortion Devlog
Просмотров 2,1 млн2 года назад
Pixel Art Animation. Reinvented - Astortion Devlog
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
Просмотров 61 тыс.2 года назад
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
Implicit Choices - Legacy Devlog #24
Просмотров 52 тыс.2 года назад
Implicit Choices - Legacy Devlog #24
Dynamic Conversations - Legacy Devlog #23
Просмотров 59 тыс.2 года назад
Dynamic Conversations - Legacy Devlog #23
Stealing Control from Players - Legacy Devlog #22
Просмотров 103 тыс.2 года назад
Stealing Control from Players - Legacy Devlog #22
Interactive Foliage Shaders for Unity
Просмотров 56 тыс.2 года назад
Interactive Foliage Shaders for Unity
Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21
Просмотров 176 тыс.2 года назад
Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21
Next-Gen Pixel Art - Legacy Devlog #20
Просмотров 571 тыс.3 года назад
Next-Gen Pixel Art - Legacy Devlog #20
Different Kind of Pooling - Legacy Devlog #19
Просмотров 36 тыс.3 года назад
Different Kind of Pooling - Legacy Devlog #19
Optional Variables - Unity Tips [2020.1+]
Просмотров 19 тыс.3 года назад
Optional Variables - Unity Tips [2020.1 ]
Breaking Down my Architecture - Legacy Devlog #18
Просмотров 36 тыс.3 года назад
Breaking Down my Architecture - Legacy Devlog #18
Saving the World - Legacy Devlog #17
Просмотров 35 тыс.3 года назад
Saving the World - Legacy Devlog #17
Saying Goodbye to Animation State Machines
Просмотров 131 тыс.3 года назад
Saying Goodbye to Animation State Machines
Debating Jumping for Two Minutes Straight - Channel Update
Просмотров 18 тыс.3 года назад
Debating Jumping for Two Minutes Straight - Channel Update
Piecing the World Back Together - Legacy Devlog #16
Просмотров 46 тыс.3 года назад
Piecing the World Back Together - Legacy Devlog #16
Changing the Game Animation Industry as We Know It - Legacy Devlog #15
Просмотров 139 тыс.3 года назад
Changing the Game Animation Industry as We Know It - Legacy Devlog #15
Creating Puzzle Elements: The Great Finale - Legacy Devlog #14
Просмотров 29 тыс.3 года назад
Creating Puzzle Elements: The Great Finale - Legacy Devlog #14
low res lesbians <3
Yay! You are finally back! I learned a lot about rendering from you :)
Awesome stuff cooking, best of luck!
Always happy to see some more Astortion!
Aside from the gameplay changes, the UI changes really had a big impact on the feel of everything I think. It's really starting to feel like a uniquely "aarthificial" game
I've never quite been big brained enough to follow most of these devlogs (you're doing some really clever stuff), but I do know animation and just- generally holy heck? The character acting you pull off with these itty bitty guys is nuts
Looking forward to playing the full game !!
I like the UI of the menu and settings looks clean
the colors and new surfaces remind me a lot of N+ If you've never played it id recommend checking it out, if just for the cool robot designs!
I'm glad that you did not gave up! The new version already starting to look nice. Please share more pixel magic!
This game reminded me a lot of Dandara, a metroidvania that you only move through the scenarios jumping and using other mechanics just like Astortion. The only difference is that in Dandara you can't walk.
new logo is great btw
I'm very interested in what you've built the new UI on, hopefully there' will be a deeper dive up ahead
Love the art
Having strong effort on testing shows that youre actually true valve fan :^D Im making a game myself and planning to test every single aspect of it to make near-perfect. Hope you do too. Good luck man.
Yessss, more Astortion!
5:54 I hope these two kiss <3
It's so inspiring seeing you still in development of this game, I think if you go for a metroidvenia type game maybe try to make it kinda-linear like hollow knight where you can go to like 3 different things in the beginning and from there it's sort of linear. Anyways, this series is amazing and I totally would've subscripted to the Patreon if I could! Maybe when I return home ❤
Hooked to see how the hot reloading works, it's such a game changer, and I'm intrigued in the technical side of it.
oh my god hes not dead
I noticed that the player character doesn't jump in your streams. Will there ever be a dedicated jump button? It feels odd not to have one in a platformer.
these new movement elements already look far more fun and satisfying to play with than the old systems, very exciting to see where this goes
Gives me a tone of nostalgia to N+. A big focus on keeping momentum in level design is key.
please, PLEASE I BEG YOU, finish this game, this is the best shet I've seen in the last 3 years, I hate the industry, it has fallen to the biggest trash ever, please, PLEASE I BEG YOU, I will buy it 30 times just please, please make art
This reminds me a lot of a game called N++. You might want to check it out for inspiration when it comes to enemies and obstacles.
a puzzle game mixed with a platformer game? hell yeah that'd be awesome if you could somehow make it so that every player's first playthrough would take time because of the puzzles themselves, but each playthrough would get faster and faster thanks to a "speedrun friendly" level design and advanced movement tricks that you can learn by yourself along the way (like celeste for example), to add some replay value. I feel like your game could be awesome to speedrun once finished, definitely looking forward to it!
Subtle, quality content. I learned something, thank you. [07:10]
Looks like a nice platformer with a creative idea.
Excited for this
Hey, I've been here silently watching since the old devlogs, hyped for the new vision on the project!
I like putting sqaures together and seeing how they look.
I am glad that you didn't abandon this project and seem to have some newfound joy from it! Super excited to see what comes from it all.
YES IM SO EXCITED FOR ALL OF THIS YOU'RE AWESOME DUDE!!! A Hollow Knight Path of Pain style platforming challenge at some point would be so badass. Either optional or final area. Obviously without the fighting but just having that level of challenge would be sick.
Ah yes astrortion It is backkkkk
🥲
I love your art style and the way characters are rendered is beautiful. 🤖
This game is so amazing
thank you for closed captions !!
YOU ARE A ZOOMER??? WHAAAT How old are you dude, that's crazy!
I want it =) Good luck!
Weird to see a Devlog 0 of a project I've been following for a while now, but glad you're making progress. Keep up the good work!
Yeah, it's almost like I reset the project or something
I've been looking forward to this video!
Thanks! Love your videos, didn't know you work in blender.
Your content was and still top notch 💯
Where are the graphics going to go?
Honestly what hooked me in was the video about UV mapping into the sprite which is such a simple yet genious idea, but i stayed for the awesome everything else, glad to see this project is still in development and not abandoned like so many i've seen before
I can't wait!
Very excited to see Astortion returning! The other content is great, but this is what I’m most excited for
Looks fire 🔥🔥🔥🔥
"A dire result of my childhood Minecraft addiction" is a Eureka to me. I finally understand why I like pixel art games that are not that "pixel art" XD